Dayz 1.25
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Класс HoldBreathSoundEventBase

Закрытые члены

void ExhaustedBreathSoundEvent ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 

Подробное описание

Методы

◆ ExhaustedBreathSoundEvent()

void ExhaustedBreathSoundEvent ( )
inlineprivate
38 {
40 m_ID = EPlayerSoundEventID.EXHAUSTED_BREATH;
42 }
class DynamicMusicLocationTypes m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Перекрестные ссылки m_ID, m_SoundVoiceAnimEventClassID и m_Type.

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate
45 {
46 return false;
47 }

Объявления и описания членов класса находятся в файле: