◆ ExhaustedBreathSoundEvent()
void ExhaustedBreathSoundEvent |
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38 {
42 }
class DynamicMusicLocationTypes m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
Перекрестные ссылки m_ID, m_SoundVoiceAnimEventClassID и m_Type.
◆ HasPriorityOverCurrent()
45 {
46 return false;
47 }
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/HoldBreathEvents.c