Структуры данных | |
class | CrossHair |
Функции | |
void | CrossHairSelector () |
void | ~CrossHairSelector () |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | OnWidgetScriptInit (Widget w) |
void | Update () |
void | GetPlayer () |
void | GetActionManager () |
CrossHair | GetCrossHairByName (string widgetName) |
CrossHair | GetCurrentCrossHair () |
void | SelectCrossHair () |
void | ShowCrossHair (CrossHair crossHair) |
void | FloatingCrossHair (Widget widget) |
Highly WIP, do not use. | |
Переменные | |
class CrossHair | m_Player |
ActionManagerBase | m_AM |
Widget | m_Root |
ref set< ref CrossHair > | m_CrossHairs |
vector | m_PreviousDirection |
Floating crosshair. | |
bool | m_PreviousDirectionSet |