Структуры данных | |
| class | CrossHair |
Функции | |
| void | CrossHairSelector () |
| void | ~CrossHairSelector () |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| void | OnWidgetScriptInit (Widget w) |
| void | Update () |
| void | GetPlayer () |
| void | GetActionManager () |
| CrossHair | GetCrossHairByName (string widgetName) |
| CrossHair | GetCurrentCrossHair () |
| void | SelectCrossHair () |
| void | ShowCrossHair (CrossHair crossHair) |
| void | FloatingCrossHair (Widget widget) |
| Highly WIP, do not use. | |
Переменные | |
| class CrossHair | m_Player |
| ActionManagerBase | m_AM |
| Widget | m_Root |
| ref set< ref CrossHair > | m_CrossHairs |
| vector | m_PreviousDirection |
| Floating crosshair. | |
| bool | m_PreviousDirectionSet |