DayZ 1.27
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◆ OnEndServer()

override void ActionCollectBloodSelf::OnEndServer ( ActionData action_data)
inlineprivate

См. определение в файле ActionCollectBloodSelf.c строка 32

33 {
34 super.OnEndServer(action_data);
35
36 Param1<float> nacdata;
37 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
38 float delta = 0;
39 if(nacdata)
40 delta = (nacdata.param1 / UATimeSpent.COLLECT_BLOOD);
41
42 if(delta > 0)
43 {
44 ClearInventoryReservationEx(action_data);
45 ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodBagFull", action_data.m_Player, m_SpecialtyWeight, action_data.m_Player, delta);
46 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
47 }
48 }
float m_SpecialtyWeight
Определения ActionBase.c:77
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1025

Перекрестные ссылки ActionData, Class::CastTo(), ActionBase::ClearInventoryReservationEx(), UATimeSpent::COLLECT_BLOOD и ActionBase::m_SpecialtyWeight.