370 {
373
375 {
376 PPERequesterBank.GetRequester(PPERequesterBank.REQ_CAMERANV).Start( new Param1<int>(PPERequester_CameraNV.NV_TRANSITIVE) );
377 }
378
382 {
384 }
385 }
void InitCameraOnPlayer(bool force=false)
void SetCameraPP(bool state, DayZPlayerCamera launchedFrom)
by default sets camera PP to zero, regardless of parameter. Override if needed.
void SetCameraPPDelay(DayZPlayerCamera pPrevCamera)
void DayZPlayerCameraOptics(DayZPlayer pPlayer, HumanInputController pInput)
override ScriptCallQueue GetCallQueue(int call_category)
this is main camera class
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
class DayZPlayerCameraResult DayZPlayerCamera(DayZPlayer pPlayer, HumanInputController pInput)
proto native CGame GetGame()