DayZ
1.27
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OnEntry()
enum
HandStateID
OnEntry
(
HandEventBase
e
)
См. определение в файле
Hand_States.c
строка
1
13
{
14
if
(e)
15
{
16
switch
(e.m_EventID)
17
{
18
case
HandEventID
.MOVETO:
19
if
(
HumanInventory
.
HasInventoryReservation
(e.GetSrcEntity(), e.
GetDst
()))
20
HumanInventory
.
ClearInventoryReservation
(e.GetSrcEntity(), e.
GetDst
());
21
break
;
22
23
default
: {};
24
}
25
}
26
super.OnEntry(e);
27
}
HandEventID
HandEventID
events
Определения
Hand_Events.c:7
GameInventory::ClearInventoryReservation
static proto native bool ClearInventoryReservation(EntityAI item, InventoryLocation dst)
GameInventory::HasInventoryReservation
static proto native bool HasInventoryReservation(EntityAI item, InventoryLocation dst)
Internally: HasInventoryReservationEx(item, dst, FindInventoryReservationMode.LEGACY,...
HandEventBase::GetDst
override InventoryLocation GetDst()
Определения
Hand_Events.c:212
HumanInventory
inventory for plain man/human
Определения
HumanInventory.c:10
Ishodniki
scripts
3_Game
Systems
Inventory
Hand_States.c
Создано системой
1.13.2