См. определение в файле FishingRod_Base.c строка 217
218 {
220 if (
m_Player.GetItemInHands() !=
this || !
m_Player.IsInWater() || agent_speed_distance > 1 )
221 {
223 }
224 else
225 {
227 {
229
232 }
233 else
234 {
237 {
239 }
241 {
243 }
244 else
245 {
247 }
252 {
254 }
256 {
258 }
259 }
260 }
261 }
proto static native void End()
Finalizes the testing process.
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
Перекрестные ссылки BREAK_PULL, DisplayState(), vector::Distance(), End(), FishPull(), INTERUPTED, LOOSE_PULL, LOSS_BREAK, LOSS_LOOSE, m_FishingTime, m_FishPull, m_IsFishPulling, m_Player, m_Pull, m_WasPulled, ItemBase::SetQuantity() и WIN.