DayZ 1.27
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◆ DisplayState()

void DisplayState ( )

См. определение в файле FishingRod_Base.c строка 327

328 {
329 string fline = "";
330 for (int i = 0; i < m_Pull; i++)
331 {
332 fline += "-";
333 }
334 m_Player.Message("", "colorStatusChannel");
335 m_Player.Message("HOLD right mouse button to pull the fishing line", "colorAction");
336 m_Player.Message("RELEASE right mouse button to loosen the fishing line", "colorAction");
337 m_Player.Message("", "colorStatusChannel");
338 m_Player.Message("", "colorStatusChannel");
339 m_Player.Message("Fishing line stretch :", "colorStatusChannel");
340 m_Player.Message("", "colorStatusChannel");
341 if (m_Pull >= TOO_MUCH_PULL)
342 {
343 m_Player.Message("<"+fline+">", "colorImportant");
344 }
346 {
347 m_Player.Message("<"+fline+">", "colorAction");
348 }
350 {
351 m_Player.Message("<"+fline+">", "colorFriendly");
352 }
354 {
355 m_Player.Message("<"+fline+">", "colorStatusChannel");
356 }
357 if (m_Pull <= TOO_FEW_PULL)
358 {
359 m_Player.Message("<"+fline+">", "colorImportant");
360 }
361 }
const float TOO_FEW_PULL
Определения FishingRod_Base.c:79
const float TOO_MUCH_PULL
Определения FishingRod_Base.c:76
float m_Pull
Определения FishingRod_Base.c:95
const float LOW_PULL
Определения FishingRod_Base.c:78
const float HIGH_PULL
Определения FishingRod_Base.c:77
DayZPlayer m_Player
Определения Hand_Events.c:42

Перекрестные ссылки HIGH_PULL, LOW_PULL, m_Player, m_Pull, TOO_FEW_PULL и TOO_MUCH_PULL.

Используется в Pulling().