См. определение в файле FishingRod_Base.c строка 327
328 {
329 string fline = "";
330 for (
int i = 0; i <
m_Pull; i++)
331 {
332 fline += "-";
333 }
334 m_Player.Message(
"",
"colorStatusChannel");
335 m_Player.Message(
"HOLD right mouse button to pull the fishing line",
"colorAction");
336 m_Player.Message(
"RELEASE right mouse button to loosen the fishing line",
"colorAction");
337 m_Player.Message(
"",
"colorStatusChannel");
338 m_Player.Message(
"",
"colorStatusChannel");
339 m_Player.Message(
"Fishing line stretch :",
"colorStatusChannel");
340 m_Player.Message(
"",
"colorStatusChannel");
342 {
343 m_Player.Message(
"<"+fline+
">",
"colorImportant");
344 }
346 {
347 m_Player.Message(
"<"+fline+
">",
"colorAction");
348 }
350 {
351 m_Player.Message(
"<"+fline+
">",
"colorFriendly");
352 }
354 {
355 m_Player.Message(
"<"+fline+
">",
"colorStatusChannel");
356 }
358 {
359 m_Player.Message(
"<"+fline+
">",
"colorImportant");
360 }
361 }
const float TOO_MUCH_PULL
Перекрестные ссылки HIGH_PULL, LOW_PULL, m_Player, m_Pull, TOO_FEW_PULL и TOO_MUCH_PULL.
Используется в Pulling().