Структуры данных | |
| class | FishingRod_Base_New |
Функции | |
| void | FishingRod_Base () |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| bool | IsFishingActive () |
| void | ActivateFishing () |
| void | DeactivateFishing () |
| void | FishPull () |
| void | Catching () |
| void | Pulling () |
| void | End (int result) |
| void | AddPull (float delta) |
| void | DisplayState () |
| override bool | CanPutInCargo (EntityAI parent) |
| override void | SetActions () |
| float | GetFishingEffectivityBonus () |
Переменные | |
| FishingRod_Base_New | ANIM_PHASE_OPENED = "OpenRod" |
| const string | ANIM_PHASE_CLOSED = "CloseRod" |
| const float | BREAK_PULL = 36 |
| const float | TOO_MUCH_PULL = 32 |
| const float | HIGH_PULL = 22 |
| const float | LOW_PULL = 18 |
| const float | TOO_FEW_PULL = 8 |
| const float | LOOSE_PULL = 0 |
| const int | LOSS_BREAK = 0 |
| const int | LOSS_LOOSE = 1 |
| const int | WIN = 2 |
| const int | INTERUPTED = 3 |
| const float | INIT_LINE_STRETCH = 15 |
| const float | MIN_FISHING_TIME = 100 |
| const float | MAX_FISHING_TIME = 150 |
| const int | FISH_PULL_CHANCE = 15 |
| const int | FISH_AGILITY = 15 |
| int | m_FishProximity |
| bool | m_Fishing |
| ref Timer | m_CyclerCatching |
| ref Timer | m_Cycler |
| float | m_Pull |
| float | m_DeltaT |
| bool | m_WasPulled |
| bool | m_IsFishPulling |
| float | m_PullTime |
| float | m_FishPull |
| int | m_FishingTime |
| PlayerBase | m_Player |
| int | m_ChanceRange |