Структуры данных | |
class | FishingRod_Base_New |
Функции | |
void | FishingRod_Base () |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
bool | IsFishingActive () |
void | ActivateFishing () |
void | DeactivateFishing () |
void | FishPull () |
void | Catching () |
void | Pulling () |
void | End (int result) |
void | AddPull (float delta) |
void | DisplayState () |
override bool | CanPutInCargo (EntityAI parent) |
override void | SetActions () |
float | GetFishingEffectivityBonus () |
Переменные | |
FishingRod_Base_New | ANIM_PHASE_OPENED = "OpenRod" |
const string | ANIM_PHASE_CLOSED = "CloseRod" |
const float | BREAK_PULL = 36 |
const float | TOO_MUCH_PULL = 32 |
const float | HIGH_PULL = 22 |
const float | LOW_PULL = 18 |
const float | TOO_FEW_PULL = 8 |
const float | LOOSE_PULL = 0 |
const int | LOSS_BREAK = 0 |
const int | LOSS_LOOSE = 1 |
const int | WIN = 2 |
const int | INTERUPTED = 3 |
const float | INIT_LINE_STRETCH = 15 |
const float | MIN_FISHING_TIME = 100 |
const float | MAX_FISHING_TIME = 150 |
const int | FISH_PULL_CHANCE = 15 |
const int | FISH_AGILITY = 15 |
int | m_FishProximity |
bool | m_Fishing |
ref Timer | m_CyclerCatching |
ref Timer | m_Cycler |
float | m_Pull |
float | m_DeltaT |
bool | m_WasPulled |
bool | m_IsFishPulling |
float | m_PullTime |
float | m_FishPull |
int | m_FishingTime |
PlayerBase | m_Player |
int | m_ChanceRange |