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inlineprivate |
On multiplayer client, if this is the initial call then we are waiting for the server to setup this event still
Singleplayer or server was initial caller
См. определение в файле Hand_Events.c строка 478
Перекрестные ссылки g_Game, GetSrcEntity(), m_CanPerformDrop, InventoryValidation::m_IsJuncture, InventoryValidation::m_IsRemote, m_IsSet, InventoryValidation::m_Mode, m_Player и GameInventory::SetGroundPosByOwner().