503 {
505 if( src )
506 {
507 vector mat[4];
509 if (entity)
510 {
511 m_Dst = new InventoryLocation;
512 entity.GetTransform(mat);
513 m_Dst.SetGround(entity, mat);
514 }
515 else
516 {
517 Error(
"[hndfsm] HandEventThrow src entity null!");
518 }
519 }
520 }
void Error(string err)
Messagebox with error message.