477 {
479 if( src )
480 {
481 vector mat[4];
483 if (entity)
484 {
485 m_Dst = new InventoryLocation;
486 entity.GetTransform(mat);
487 m_Dst.SetGround(entity, mat);
488 }
489 else
490 {
491 Error(
"[hndfsm] HandEventThrow src entity null!");
492 }
493 }
494 }
void Error(string err)
Messagebox with error message.