508 {
510 if( src )
511 {
512 vector mat[4];
514 if (entity)
515 {
516 m_Dst = new InventoryLocation;
517 entity.GetTransform(mat);
518 m_Dst.SetGround(entity, mat);
519 }
520 else
521 {
522 Error(
"[hndfsm] HandEventThrow src entity null!");
523 }
524 }
525 }
void Error(string err)
Messagebox with error message.