DayZ 1.27
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SawOffIzh18Shotgun.c
См. документацию.
1class SawOffIzh18Shotgun extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_sawoffbarrel0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 2; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Izh18Shotgun"); // you can insert multiple ingredients this way
24
25 m_IngredientAddHealth[0] = 0; // 0 = do nothing
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
27 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
28 m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
29
30 //ingredient 2
31 InsertIngredient(1,"Hacksaw");
32
33 m_IngredientAddHealth[1] = -10;
36 m_IngredientDestroy[1] = false;
37
38 //----------------------------------------------------------------------------------------------------------------------
39 //RESULTS
40 }
41
42 //final check for recipe's validity
43 override bool CanDo(ItemBase ingredients[], PlayerBase player)
44 {
45 //check may seem redundandt, but recipe works on "SawedoffIzh18" without it (it should not)
46 ItemBase ingredient1;
47 Class.CastTo(ingredient1, ingredients[0]);
48 if ( ingredient1.GetType() == "SawedoffIzh18Shotgun" )
49 {
50 return false;
51 }
52 else if ( ingredient1.GetType() == "Izh18Shotgun" )
53 {
54 return true;
55 }
56 else
57 {
58 return false;
59 }
60 }
61
62 //gets called upon recipe's completion
63 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
64 {
65 MiscGameplayFunctions.TurnItemIntoItemEx(player, new TurnItemIntoItemLambda(ingredients[0], "SawedoffIzh18Shotgun", player));
66 }
67};
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения SawOffIzh18Shotgun.c:43
string m_Name
Определения RecipeBase.c:17
bool m_IsInstaRecipe
Определения RecipeBase.c:24
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения SawOffIzh18Shotgun.c:63
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения SawOffIzh18Shotgun.c:3
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.