9 if ( !
GetGame().IsDedicatedServer() )
18 if ( !
GetGame().IsDedicatedServer() )
26 if ( !
GetGame().IsDedicatedServer() )
Wrapper class for managing sound through SEffectManager.
EffectSound m_AmbientSoundLoop
XmasTreeLight m_TreeLight
override void EEDelete(EntityAI parent)
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Manager class for managing Effect (EffectParticle, EffectSound)
proto native CGame GetGame()