DayZ 1.27
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CraftSplint.c
См. документацию.
1class CraftSplint extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftSplint0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1;//animation length in relative time units
8 m_Specialty = -0.01;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 //In the context of this recipe Check CanDo method as Rags can be stacked but bandages can't
16 m_MinQuantityIngredient[0] = 1;//-1 = disable check
17 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
18
19 m_MinDamageIngredient[1] = -1;//-1 = disable check
20 m_MaxDamageIngredient[1] = 3;//-1 = disable check
21
22 m_MinQuantityIngredient[1] = 2;//-1 = disable check
23 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
24 //----------------------------------------------------------------------------------------------------------------------
25
26 //INGREDIENTS
27 //ingredient 1
28 InsertIngredient(0,"BandageDressing");//you can insert multiple ingredients this way
29 InsertIngredient(0,"Rag");//you can insert multiple ingredients this way
30 InsertIngredient(0,"DuctTape");//you can insert multiple ingredients this way
31 InsertIngredient(0,"Shemag_ColorBase");//you can insert multiple ingredients this way
32
33
34 m_IngredientAddHealth[0] = 0;// 0 = do nothing
35 m_IngredientSetHealth[0] = -1; // -1 = do nothing
36 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
37 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
38 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
39
40 //ingredient 2
41 InsertIngredient(1,"WoodenStick");//you can insert multiple ingredients this way
42
43 m_IngredientAddHealth[1] = 0;// 0 = do nothing
44 m_IngredientSetHealth[1] = -1; // -1 = do nothing
45 m_IngredientAddQuantity[1] = -2;// 0 = do nothing
46 m_IngredientDestroy[1] = false;// false = do nothing
47 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
48 //----------------------------------------------------------------------------------------------------------------------
49
50 //result1
51 AddResult("Splint");//add results here
52
53 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
54 m_ResultSetQuantity[0] = -1;//-1 = do nothing
55 m_ResultSetHealth[0] = -1;//-1 = do nothing
56 m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
57 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
58 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
59 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
60 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
61 }
62
63 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
64 {
65 ItemBase ingredient1 = ingredients[0];
66 if (ingredient1.Type() == BandageDressing)
67 {
68 if (ingredient1.GetQuantity() == ingredient1.GetQuantityMax())
69 {
70 return true;
71 }
72 return false;
73 }
74
75 if (ingredient1.Type() == Rag)
76 {
77 if (ingredient1.GetQuantity() >= 4)
78 return true;
79
80 return false;
81 }
82
83 if (ingredient1.Type() == DuctTape)
84 {
85 if (ingredient1.GetQuantity() >= (ingredient1.GetQuantityMax()/2))
86 return true;
87
88 return false;
89 }
90
91 return true;
92 }
93
94 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
95 {
96 ItemBase ingredient1 = ingredients[0];
97
98 if (ingredients[0].Type() == Rag)
99 ingredient1.AddQuantity(-4);
100
101 if (ingredients[0].Type() == BandageDressing)
102 ingredient1.AddQuantity(-ingredient1.GetQuantityMax());
103
104 if (ingredients[0].Type() == DuctTape)
105 ingredient1.AddQuantity(-ingredient1.GetQuantityMax()/2);
106
107 if (ingredients[0].IsInherited(Shemag_ColorBase))
108 ingredient1.DeleteSafe();
109 }
110}
string Type
Определения JsonDataContaminatedArea.c:11
Определения consumables.c:142
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftSplint.c:63
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CraftSplint.c:94
void AddResult(string item)
Определения RecipeBase.c:174
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:47
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения CraftSplint.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
Определения consumables.c:66
Result for an object found in CGame.IsBoxCollidingGeometryProxy.