DayZ 1.27
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BearSteakMeat.c
См. документацию.
1class BearSteakMeat extends Edible_Base
2{
3 override bool CanBeCooked()
4 {
5 return true;
6 }
7
8 override bool CanBeCookedOnStick()
9 {
10 return true;
11 }
12
13 override bool IsMeat()
14 {
15 return true;
16 }
17
18 override bool CanDecay()
19 {
20 return true;
21 }
22
24 {
25 int keepAgentsRnd = 0;
27 {
28 keepAgentsRnd |= eAgents.SALMONELLA;
29 }
30
31 switch (stageNew)
32 {
33 case FoodStageType.BAKED:
34 case FoodStageType.BOILED:
35 case FoodStageType.DRIED:
36 RemoveAllAgentsExcept(keepAgentsRnd|eAgents.BRAIN|eAgents.HEAVYMETAL);
37 break;
38
39 case FoodStageType.BURNED:
40 RemoveAllAgentsExcept(eAgents.SALMONELLA|eAgents.HEAVYMETAL);
41 break;
42 }
43 }
44
45 override void SetActions()
46 {
47 super.SetActions();
48
51
54 }
55}
ActionForceFeedSmallCB ActionForceFeed
Определения ActionForceFeed.c:11
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
eAgents
Определения EAgents.c:3
FoodStageType
Определения FoodStage.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
Определения ActionEatMeat.c:10
override bool CanBeCookedOnStick()
Определения BearSteakMeat.c:8
override bool CanDecay()
Определения BearSteakMeat.c:18
override bool IsMeat()
Определения BearSteakMeat.c:13
override bool CanBeCooked()
Определения BearSteakMeat.c:3
override void SetActions()
Определения BearSteakMeat.c:45
override void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
Определения BearSteakMeat.c:23
Определения Edible_Base.c:2
Определения constants.c:659
Определения EnMath.c:7
const float SALMONELLA_RETENTION_PREDATOR
Определения constants.c:1026
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126