DayZ 1.27
DayZ Explorer by KGB
 
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ActionRepairWithToolFromHands.c
См. документацию.
1// This is just a test action!
3{
5 {
6 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
7 m_Text = "#repair";
8 }
9
15
16 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
17 {
18 Object targetObject = target.GetObject();
19 if ( targetObject /*&& targetObject.IsKindOf("ItemBase")*/ )
20 {
21 ItemBase item_to_repair = ItemBase.Cast( targetObject );
22 bool can_repair = item_to_repair.CanRepair(item);
23 return can_repair;
24 }
25
26 return false;
27 }
28
29 override void OnExecuteServer( ActionData action_data )
30 {
31 Object targetObject = action_data.m_Target.GetObject();
32 if ( targetObject /* && targetObject.IsKindOf("ItemBase")*/ )
33 {
34 ItemBase item_to_repair = ItemBase.Cast( targetObject );
35 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
36 bool was_repaired = item_to_repair.Repair(action_data.m_Player, action_data.m_MainItem, nacdata.param1);
37 }
38 }
39};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
override void OnExecuteServer(ActionData action_data)
Определения ActionRepairWithToolFromHands.c:29
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionRepairWithToolFromHands.c:16
override void CreateConditionComponents()
Определения ActionRepairWithToolFromHands.c:10
void ActionSingleUseBase()
Определения ActionSingleUseBase.c:31
Определения CCINonRuined.c:2
Определения CCTNonRuined.c:2
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112