18 Object targetObject = target.GetObject();
22 bool can_repair = item_to_repair.CanRepair(item);
36 bool was_repaired = item_to_repair.Repair(action_data.
m_Player, action_data.
m_MainItem, nacdata.param1);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref ActionTarget m_Target
ref CABase m_ActionComponent
void ActionSingleUseBase()