30 {
31 Object targetObject = action_data.m_Target.GetObject();
32 if ( targetObject )
33 {
35 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
36 bool was_repaired = item_to_repair.Repair(action_data.m_Player, action_data.m_MainItem, nacdata.param1);
37 }
38 }
class GP5GasMask extends MaskBase ItemBase