5 m_Name =
"#STR_craftMetalWire";
62 MetalWire wire = MetalWire.Cast( results[0] );
65 float health = ingredients[0].GetHealth(
"",
"");
66 health = health * 0.85;
67 wire.SetHealth(
"",
"", health);
73 if (ingredients[0] && ingredients[0].GetInventory().IsAttachment())
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
void AddResult(string item)
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_AnywhereInInventory
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.