115 {
116 int year, month, day, hour, minute;
117 g_Game.GetWorld().GetDate(year, month, day, hour, minute);
118
122
123 if (hour >= sunriseTimeStart && hour < (sunriseTimeStart + 2))
124 return WorldDataDaytime.DAWN;
125 else if (hour >= (sunriseTimeStart + 2) && hour < sunsetTimeStart)
126 return WorldDataDaytime.DAY;
127 else if (hour >= sunsetTimeStart && hour < (sunsetTimeStart + 2))
128 return WorldDataDaytime.DUSK;
129
130 return WorldDataDaytime.NIGHT;
131 }
float GetApproxSunriseTime(float monthday)
float GetApproxSunsetTime(float monthday)