DayZ 1.27
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◆ CanStoreInputUserData()

proto static native bool ScriptInputUserData::CanStoreInputUserData ( )
staticprivate

Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()')

Используется в ActionManagerClient::ActionStart(), ManBase::CloseMapEx(), InventoryItem::CombineItemsClient(), HandleInventoryManipulation(), ActionBaseCB::Interrupt(), ManBase::OnQuickBarSingleUse(), InventoryItem::OnRightClick(), EntityAI::PredictiveDropEntity(), EntityAI::PredictiveForceSwapEntities(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveSwapEntities(), EntityAI::PredictiveTakeEntityAsAttachment(), EntityAI::PredictiveTakeEntityAsAttachmentEx(), EntityAI::PredictiveTakeEntityToCargo(), EntityAI::PredictiveTakeEntityToHands(), EntityAI::PredictiveTakeEntityToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachment(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), EntityAI::PredictiveTakeEntityToTargetInventory(), EntityAI::PredictiveTakeToDst(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ActionManagerClient::RequestInterruptAction(), SendEmoteRequestSync(), ManBase::SendLiftWeaponSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::StartAction(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), HumanInventory::Update() и Update().