DayZ 1.30
DayZ Explorer by KGB
 
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◆ SplitIntoStackMaxHandsClient()

void SplitIntoStackMaxHandsClient ( PlayerBase player)
protected

См. определение в файле ItemBase.c строка 1865

1866 {
1867 if (g_Game.IsClient())
1868 {
1870 {
1873 ctx.Write(3);
1874 ItemBase i1 = this; // @NOTE: workaround for correct serialization
1875 ctx.Write(i1);
1876 ItemBase destination_entity = this;
1877 ctx.Write(destination_entity);
1878 ctx.Write(true);
1879 ctx.Write(0);
1880 ctx.Send();
1881 }
1882 }
1883 else if (!g_Game.IsMultiplayer())
1884 {
1885 SplitIntoStackMaxHands(player);
1886 }
1887 }
const int INPUT_UDT_ITEM_MANIPULATION
DayZGame g_Game
Определения DayZGame.c:4074
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:1889
proto native void Send()
proto static native bool CanStoreInputUserData()
Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!...
Определения gameplay.c:121
proto bool Write(void value_out)

Перекрестные ссылки ScriptInputUserData::CanStoreInputUserData(), g_Game, INPUT_UDT_ITEM_MANIPULATION, ScriptInputUserData::Send(), SplitIntoStackMaxHands() и Serializer::Write().