Particle GetParticle()
Gets the main particle which this Effect is managing.
void ScaleParticleParamFromOriginal(int parameter_id, float coef)
Scales the given parameter on all emitors relatively to their ORIGINAL value.
void SetParticleParam(int parameter_id, float value)
Set the value of a parameter of all emitors in the particle.
Legacy way of using particles in the game.
static const int HATCHBACK_COOLANT_OVERHEATED
static const int HATCHBACK_COOLANT_OVERHEATING