DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
ActionTakeABite.c
См. документацию.
2{
3 private const float QUANTITY_USED_PER_SEC2 = 50;
4
5 override void CreateActionComponent()
6 {
8 }
9}
10
12{
13 void ActionTakeABite()
14 {
15 m_CallbackClass = ActionTakeABiteCB;
17 m_Sound = "EatingSoft_0";
18 m_Text = "#take_a_bite";
19 }
20
21 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
22 {
23 return false;
24 }
25
27 {
30 }
31}
string m_Text
Определения ActionBase.c:57
void CreateConditionComponents()
Определения ActionBase.c:245
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionBase.c:441
ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite()
Определения ActionTakeABite.c:13
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
EffectSound m_Sound
Определения HungerSoundHandler.c:18
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionTakeABite.c:5
const float QUANTITY_USED_PER_SEC2
Определения ActionTakeABite.c:3
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Определения PlayerBaseClient.c:2