DayZ 1.27
DayZ Explorer by KGB
 
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ActionTakeABite.c
См. документацию.
2{
3 private const float QUANTITY_USED_PER_SEC2 = 50;
4
5 override void CreateActionComponent()
6 {
8 }
9}
10
12{
13 void ActionTakeABite()
14 {
15 m_CallbackClass = ActionTakeABiteCB;
17 m_Sound = "EatingSoft_0";
18 m_Text = "#take_a_bite";
19 }
20
21 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
22 {
23 return false;
24 }
25
27 {
28 m_ConditionItem = new CCINonRuined();
29 m_ConditionTarget = new CCTSelf();
30 }
31}
override void CreateConditionComponents()
Определения ActionActivateTrap.c:30
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionActivateTrap.c:46
ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite()
Определения ActionTakeABite.c:13
class ActionTargets ActionTarget
EffectSound m_Sound
Определения HungerSoundHandler.c:18
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionTakeABite.c:5
const float QUANTITY_USED_PER_SEC2
Определения ActionTakeABite.c:3
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2