DayZ
1.30
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ActionTakeABite.c
См. документацию.
1
class
ActionTakeABiteCB
:
ActionSingleUseBaseCB
2
{
3
private
const
float
QUANTITY_USED_PER_SEC2
= 50;
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override
void
CreateActionComponent
()
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{
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m_ActionData
.m_ActionComponent =
new
CASingleUseQuantityEdible
(
QUANTITY_USED_PER_SEC2
);
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}
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}
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class
ActionTakeABite
:
ActionConsumeSingle
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{
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void
ActionTakeABite
()
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{
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m_CallbackClass =
ActionTakeABiteCB
;
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m_Sound
=
"EatingSoft_0"
;
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m_Text
=
"#take_a_bite"
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
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{
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return
false
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem
=
new
CCINonRuined
();
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m_ConditionTarget
=
new
CCTSelf
();
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}
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}
m_Text
string m_Text
Определения
ActionBase.c:57
CreateConditionComponents
void CreateConditionComponents()
Определения
ActionBase.c:245
m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:63
m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:64
ActionCondition
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionBase.c:441
ActionTakeABite
ActionTakeABiteCB ActionSingleUseBaseCB ActionTakeABite()
Определения
ActionTakeABite.c:13
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:125
m_Sound
EffectSound m_Sound
Определения
HungerSoundHandler.c:18
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionConsumeSingle
Определения
ActionConsumeSingle.c:2
ActionSingleUseBaseCB
Определения
ActionSingleUseBase.c:2
ActionTakeABiteCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionTakeABite.c:5
ActionTakeABiteCB::QUANTITY_USED_PER_SEC2
const float QUANTITY_USED_PER_SEC2
Определения
ActionTakeABite.c:3
ActionTakeABiteCB
Определения
ActionTakeABite.c:2
CASingleUseQuantityEdible
Определения
CASingleUseQuantityEdible.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTSelf
Определения
CCTSelf.c:2
ItemBase
Определения
4_World/DayZ/Entities/Core/Inherited/InventoryItem.c:878
PlayerBase
Определения
PlayerBaseClient.c:2
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
Actions
SingleUse
ActionTakeABite.c
Создано системой
1.13.2