DayZ 1.26
DayZ Explorer by KGB
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Файл DestructionEffects.c

См. исходные тексты.

Структуры данных

class  DestructionEffectGasCanister
 
class  DestructionEffectSpookyGoat
 

Функции

DestructionEffectGasCanister DestructionEffectBase Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override void OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedPersistentClient (EntityAI entity, string zone)
 
override void OnEntityDestroyedPersistentServer (EntityAI entity, string zone)
 
override void OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
 

Функции

◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

171 {
172 m_EntityIsTakeable = true;
173
174
175 m_ParticlePersistent = ParticleList.NONE;
176 m_ParticleOneTime = ParticleList.NONE;
177
178 m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
179 m_SoundSetPersistent= "";
180
181 m_ReplaceWithEntity = "";
182 m_KeepHealthOnReplace = true;
183 m_ReplaceDelay = 1000;
184
185 m_HasExplosionDamage = false;
186 m_AmmoType = "";
187 m_DamageType = DamageType.EXPLOSION;
188 }
int m_DamageType
Definition AreaDamageComponent.c:11
DamageType
exposed from C++ (do not change)
Definition DamageSystem.c:11
string m_AmmoType
Definition ImpactEffects.c:18
Definition ParticleList.c:12
static const int NONE
Definition ParticleList.c:21

◆ OnEntityDestroyedOneTimeClient()

override void OnEntityDestroyedOneTimeClient ( EntityAI entity,
int oldLevel,
string zone )
192 {
193 }
194

◆ OnEntityDestroyedOneTimeServer()

override void OnEntityDestroyedOneTimeServer ( EntityAI entity,
int oldLevel,
string zone )
196 {
197 }
198

◆ OnEntityDestroyedPersistentClient()

override void OnEntityDestroyedPersistentClient ( EntityAI entity,
string zone )
200 {
201 }
202

◆ OnEntityDestroyedPersistentServer()

override void OnEntityDestroyedPersistentServer ( EntityAI entity,
string zone )
204 {
205 }
206

◆ OnExplosionEffects()

override void OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )
208 {
209 }
210}