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DestructionEffectGasCanister DestructionEffectBase | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
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override void | OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone) |
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override void | OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone) |
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override void | OnEntityDestroyedPersistentClient (EntityAI entity, string zone) |
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override void | OnEntityDestroyedPersistentServer (EntityAI entity, string zone) |
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override void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
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