Dayz 1.25
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Класс DestructionEffectSpookyGoat
+ Граф наследования:DestructionEffectSpookyGoat:

Закрытые члены

override void Init ()
 
override void OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedPersistentClient (EntityAI entity, string zone)
 
override void OnEntityDestroyedPersistentServer (EntityAI entity, string zone)
 
override void OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
 

Подробное описание

Методы

◆ Init()

override void Init ( )
inlineprivate
215 {
216 m_EntityIsTakeable = false;
217
220
223
225 m_KeepHealthOnReplace = false;
226 m_ReplaceDelay = 0;
227
228 m_HasExplosionDamage = false;
229 m_AmmoType = "";
230 m_DamageType = DamageType.EXPLOSION;
231 }
DamageType
exposed from C++ (do not change)
Definition DamageSystem.c:11
bool m_HasExplosionDamage
Definition DestructionEffectBase.c:23
string m_ReplaceWithEntity
Definition DestructionEffectBase.c:20
DamageType m_DamageType
Definition DestructionEffectBase.c:24
string m_SoundSetOneTime
Definition DestructionEffectBase.c:16
int m_ParticleOneTime
Definition DestructionEffectBase.c:10
string m_SoundSetPersistent
Definition DestructionEffectBase.c:17
string m_AmmoType
Definition DestructionEffectBase.c:25
int m_ReplaceDelay
Definition DestructionEffectBase.c:21
int m_ParticlePersistent
Definition DestructionEffectBase.c:11
bool m_EntityIsTakeable
Definition DestructionEffectBase.c:5
bool m_KeepHealthOnReplace
Definition DestructionEffectBase.c:19
Definition ParticleList.c:12
static const int NONE
Definition ParticleList.c:21
static const int EXPLOSION_GOAT
Definition ParticleList.c:251

Перекрестные ссылки ParticleList::EXPLOSION_GOAT, DestructionEffectBase::m_AmmoType, DestructionEffectBase::m_DamageType, DestructionEffectBase::m_EntityIsTakeable, DestructionEffectBase::m_HasExplosionDamage, DestructionEffectBase::m_KeepHealthOnReplace, DestructionEffectBase::m_ParticleOneTime, DestructionEffectBase::m_ParticlePersistent, DestructionEffectBase::m_ReplaceDelay, DestructionEffectBase::m_ReplaceWithEntity, DestructionEffectBase::m_SoundSetOneTime, DestructionEffectBase::m_SoundSetPersistent и ParticleList::NONE.

◆ OnEntityDestroyedOneTimeClient()

override void OnEntityDestroyedOneTimeClient ( EntityAI entity,
int oldLevel,
string zone )
inlineprivate
235 {
236 }

◆ OnEntityDestroyedOneTimeServer()

override void OnEntityDestroyedOneTimeServer ( EntityAI entity,
int oldLevel,
string zone )
inlineprivate
239 {
240 }

◆ OnEntityDestroyedPersistentClient()

override void OnEntityDestroyedPersistentClient ( EntityAI entity,
string zone )
inlineprivate
243 {
244 }

◆ OnEntityDestroyedPersistentServer()

override void OnEntityDestroyedPersistentServer ( EntityAI entity,
string zone )
inlineprivate
247 {
248 }

◆ OnExplosionEffects()

override void OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )
inlineprivate
251 {
252 }

Объявления и описания членов класса находятся в файле: