DayZ 1.27
DayZ Explorer by KGB
 
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◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

См. определение в файле DestructionEffects.c строка 1

171 {
172 m_EntityIsTakeable = true;
173
174
175 m_ParticlePersistent = ParticleList.NONE;
176 m_ParticleOneTime = ParticleList.NONE;
177
178 m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
179 m_SoundSetPersistent= "";
180
181 m_ReplaceWithEntity = "";
182 m_KeepHealthOnReplace = true;
183 m_ReplaceDelay = 1000;
184
185 m_HasExplosionDamage = false;
186 m_AmmoType = "";
187 m_DamageType = DamageType.EXPLOSION;
188 }
int m_DamageType
Определения AreaDamageComponent.c:11
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
string m_AmmoType
Определения ImpactEffects.c:18
static const int NONE
Определения ParticleList.c:21
Определения ParticleList.c:12