Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
171 {
172 m_EntityIsTakeable = true;
173
174
177
178 m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
179 m_SoundSetPersistent= "";
180
181 m_ReplaceWithEntity = "";
182 m_KeepHealthOnReplace = true;
183 m_ReplaceDelay = 1000;
184
185 m_HasExplosionDamage = false;
188 }
DamageType
exposed from C++ (do not change)