Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) 
  171    {
  172        m_EntityIsTakeable = true;
  173        
  174        
  177        
  178        m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
  179        m_SoundSetPersistent= "";
  180        
  181        m_ReplaceWithEntity = "";
  182        m_KeepHealthOnReplace = true;
  183        m_ReplaceDelay = 1000;
  184        
  185        m_HasExplosionDamage = false;
  188    }
DamageType
exposed from C++ (do not change)