Returns damage zone to which the named component belongs.
77 {
80 components = zoneMap.GetValueArray();
81 int countComponents = components.Count();
82 for (int i = 0; i < countComponents; ++i)
83 {
85 foreach (string innerComponentName : inner)
86 {
87
88 if (innerComponentName == "")
89 break;
90
91 innerComponentName.ToLower();
93 {
94 damageZone = zoneMap.GetKey(i);
95 return true;
96 }
97 }
98 }
99 damageZone = "";
100 return false;
101 }
map< string, ref array< string > > DamageZoneMap
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.