105 {
107
108 if (entity.IsWeapon())
109 {
111 }
112 else if (entity.IsMagazine())
113 {
115 }
116 else
117 {
119 }
120
121 path =
string.Format(
"%1 %2 DamageSystem DamageZones %3 componentNames",
path, entity.GetType(), damageZone);
123 {
125 return true;
126 }
127
128 return false;
129 }
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native CGame GetGame()