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void | DayZPlayerTypeCreate (DayZPlayerType pType) |
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void | DayZPlayerTypeInitMovement (DayZPlayerType pType) |
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class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg | RegisterEmptyHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | DayzPlayerItemBehaviorCfg () |
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void | SetIKTwoHanded () |
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void | SetIKPoleArms () |
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void | SetPistols () |
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void | SetFirearms () |
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void | SetEmptyHanded () |
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void | SetTwoHanded () |
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void | SetToolsOneHanded () |
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void | SetRestrained () |
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void | SetSurrender () |
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void | SetHeavyItems () |
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void | SetPoleArms () |
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void | RegisterOneHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterTwoHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterRestrained (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterSurrender (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterHeavy (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterPistol (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterFireArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterArcheryItem (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterPoleArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterLauncher (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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void | RegisterCustom (DayZPlayerType pType) |
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void | CustomBoneRemapping (DayZPlayerType pType) |
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void | DayZPlayerTypeRegisterItems (DayZPlayerType pType) |
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