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| void | DayZPlayerTypeCreate (DayZPlayerType pType) |
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| void | DayZPlayerTypeInitMovement (DayZPlayerType pType) |
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| class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg | RegisterEmptyHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | DayzPlayerItemBehaviorCfg () |
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| void | SetIKTwoHanded () |
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| void | SetIKPoleArms () |
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| void | SetPistols () |
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| void | SetFirearms () |
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| void | SetEmptyHanded () |
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| void | SetTwoHanded () |
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| void | SetToolsOneHanded () |
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| void | SetRestrained () |
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| void | SetSurrender () |
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| void | SetHeavyItems () |
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| void | SetPoleArms () |
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| void | RegisterOneHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterTwoHanded (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterRestrained (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterSurrender (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterHeavy (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterPistol (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterFireArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterArcheryItem (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterPoleArms (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterLauncher (DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) |
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| void | RegisterCustom (DayZPlayerType pType) |
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| void | CustomBoneRemapping (DayZPlayerType pType) |
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| void | DayZPlayerTypeRegisterItems (DayZPlayerType pType) |
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