DayZ 1.27
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◆ SetTwoHanded()

void RegisterEmptyHanded::SetTwoHanded ( )

См. определение в файле DayZPlayerCfgBase.c строка 106

106{
108 {
109 m_iStanceMask = DayZPlayerConstants.STANCEMASK_ALL;
110
111 m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
112 m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
113 m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
114 m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
115 m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDCROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
116 m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDPRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
117
118 m_StanceRotation[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.ROTATION_ENABLE;
void DayzPlayerItemBehaviorCfg()
Определения DayZPlayerCfgBase.c:0
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
int m_StanceMovements[6]
Определения humanitems.c:11
int m_iStanceMask
combinations of STANCEMASK_
Определения humanitems.c:10
int m_StanceRotation[6]
6 stances -> all has movement mask, STANCEIDX_ ... is index
Определения humanitems.c:12