DayZ 1.27
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◆ SetRestrained()

void RegisterEmptyHanded::SetRestrained ( )

См. определение в файле DayZPlayerCfgBase.c строка 134

142 {
143 SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
144 SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
145 SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
146 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, false, true, true);
147 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, false, false, false);
148 SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, false, true, true);
149
150 SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
void SetIKStance(int pStance, bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:52
void SetIKMelee(int pHitType, bool pAim, bool pRArm, bool pLArm)
Определения humanitems.c:67

Перекрестные ссылки m_bAttackLean, m_bJumpAllowed, m_fMeleeEvadeHeadingFilterSpan и m_fMeleeEvadeHeadingFilterSpeed.