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BroomBase FlammableBase | GetBurningMaterial () |
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override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
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override void | SetActions () |
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override bool | CanReceiveUpgrade () |
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override void | OnWorkStart () |
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override void | ApplyResultModifications (ItemBase result) |
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override bool | CanTransformIntoStick () |
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override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
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override void | CalculateQuantity () |
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override void | UpdateParticle () |
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void | DebugSetHealthAndEnergy (float time) |
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override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
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override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
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override string | GetBurntMaterial () |
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