DayZ 1.26
DayZ Explorer by KGB
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enum | eModifiersTickType { TICK = 1 , ACTIVATE_CHECK = 2 , DEACTIVATE_CHECK = 4 } |
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enum eModifiersTickType | m_ID = 0 |
ModifiersManager | m_Manager |
string | m_System = "Modifiers" |
the manager instance | |
float | m_ActivatedTime |
bool | m_TrackActivatedTime |
overall time this modifier was active | |
bool | m_IsPersistent |
should this modifier track overall time it was active ? | |
PlayerBase | m_Player |
is this modifier saved to the DB ? | |
float | m_TickIntervalInactive = 5 |
float | m_TickIntervalActive = 3 |
bool | m_IsActive |
bool | m_ShouldBeActive |
float | m_AccumulatedTimeActive |
float | m_AccumulatedTimeInactive |
float | m_LastTickedActive |
int | m_TickType = (eModifiersTickType.TICK | eModifiersTickType.ACTIVATE_CHECK | eModifiersTickType.DEACTIVATE_CHECK) |
float | m_LastTickedInactive |
bool | m_IsLocked = false |
EActivationType | m_ActivationType |
eModifierSyncIDs | m_SyncID |
PluginPlayerStatus | m_ModulePlayerStatus |
max 32 synced modifiers supported, 0 == no sync | |
bool | m_AnalyticsStatsEnabled |
Элементы перечислений | |
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TICK | |
ACTIVATE_CHECK | |
DEACTIVATE_CHECK |
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Перекрестные ссылки AnalyticsRegisterStat(), AnalyticsSetState(), m_ActivationType, m_AnalyticsStatsEnabled, m_ID, m_IsActive, m_Player, m_SyncID, OnActivate() и ModifierBase::OnReconnect().
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Используется в DeactivateCondition().
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Перекрестные ссылки EnumTools::EnumToString() и m_Player.
Используется в Activate() и Init().
special treating of the value to set state only (without counter use)
Перекрестные ссылки EnumTools::EnumToString() и m_Player.
Используется в Activate() и Deactivate().
Перекрестные ссылки AnalyticsSetState(), m_ActivatedTime, m_AnalyticsStatsEnabled, m_ID, m_IsActive, m_Player, m_ShouldBeActive и OnDeactivate().
Используется в Tick().
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Перекрестные ссылки m_TickType.
Используется в AntibioticsMdfr::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), AreaExposureMdfr::Init(), BlindedMdfr::Init(), HeartAttackMdfr::Init(), HemolyticReactionMdfr::Init(), TestDiseaseMdfr::Init(), DisinfectionMdfr::Init(), EpinephrineMdfr::Init(), FliesMdfr::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init() и SalineMdfr::Init().
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Перекрестные ссылки m_TickType.
Используется в ModifierBase::Init(), AreaExposureMdfr::Init(), BleedingCheckMdfr::Init(), HeartAttackMdfr::Init(), TestDiseaseMdfr::Init(), FliesMdfr::Init(), HealthMdfr::Init(), HealthRegenMdfr::Init(), HeatComfortMdfr::Init(), HungerMdfr::Init(), ImmuneSystemMdfr::Init(), ShockMdfr::Init(), StomachMdfr::Init(), ThirstMdfr::Init() и ToxicityMdfr::Init().
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Перекрестные ссылки m_ActivatedTime.
Используется в AntibioticsMdfr::DeactivateCondition(), CharcoalMdfr::DeactivateCondition(), ChelationMdfr::DeactivateCondition(), HemolyticReactionMdfr::DeactivateCondition(), DisinfectionMdfr::DeactivateCondition(), EpinephrineMdfr::DeactivateCondition(), ImmunityBoost::DeactivateCondition(), MorphineMdfr::DeactivateCondition(), PainKillersMdfr::DeactivateCondition(), SalineMdfr::DeactivateCondition(), TestingMdfr::DeactivateCondition(), AntibioticsMdfr::GetDebugText(), ChelationMdfr::GetDebugText(), DisinfectionMdfr::GetDebugText(), EpinephrineMdfr::GetDebugText(), ImmunityBoost::GetDebugText(), MorphineMdfr::GetDebugText(), PainKillersMdfr::GetDebugText(), AntibioticsMdfr::GetDebugTextSimple(), CharcoalMdfr::GetDebugTextSimple(), ChelationMdfr::GetDebugTextSimple(), DisinfectionMdfr::GetDebugTextSimple(), CharcoalMdfr::OnTick(), ContaminationStage3Mdfr::OnTick() и PainKillersMdfr::OnTick().
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Перекрестные ссылки m_Player.
Используется в Actions_DoCancel(), Actions_DoInternalCommand(), Actions_Start(), ActivateModifier(), PluginBase::ActivateModifier(), MissionBase::AddActiveInputRestriction(), LayoutHolder::AddItemToQuickbarRadial(), ClientData::AddPlayerBase(), AddQuickbarItem(), VicinityItemManager::AddVicinityItems(), EntityAI::AdvancedCommunication(), DayZCreature::AttenuateSoundIfNecessary(), DayZPlayer::AttenuateSoundIfNecessary(), CameraShake::CameraShake(), UIScriptedMenu::CameraToolsMenu(), InventoryGridController::CanAddItemInHandToInventory(), LayoutHolder::CanAddToQuickbarEx(), Attachments::CanCombine(), Attachments::CanCombineAmmo(), Container::CanCombineAmmo(), VicinitySlotsContainer::CanCombineAmmo(), LayoutHolder::CanCombineEx(), BaseBuildingBase::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentSlot(), LayoutHolder::CanDropEx(), LayoutHolder::CanEquipEx(), UIScriptedMenu::CanOpenMenu(), BaseBuildingBase::CanReceiveAttachment(), LayoutHolder::CanSwapOrTakeToHandsEx(), LayoutHolder::CanTakeToInventoryEx(), CheckAllowUpdate(), UIScriptedMenu::CheckForLightsAndNVG(), Attachments::Combine(), PlayerContainer::Combine(), VicinitySlotsContainer::Combine(), PluginDayzPlayerDebug_Ctrl::CommandHandler(), PluginDayzPlayerDebug_Weapons::CommandHandler(), DayZPlayer::CommandHandlerDebug(), MissionBase::CreateLogoutMenu(), DeactivateModifier(), PluginBase::DeactivateModifier(), PluginDayzPlayerDebug_OtherCmds::Death_Start(), PluginBase::DeleteSceneObject(), WeaponDebug::DisplayGeneralInfo(), Hud::DisplayPresence(), Hud::DisplayStance(), PoweredOptic_Base::DoMeasurement(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), Icon::DraggingOver(), ClosableContainer::DraggingOver(), DraggingOverCenterPanel(), ClosableContainer::DraggingOverGrid(), ClosableContainer::DraggingOverGrid(), HandsArea::DraggingOverHandsPanel(), HandsContainer::DraggingOverHeader(), ClosableContainer::DraggingOverHeader(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), Icon::DraggingOverSwap(), ScriptConsoleItemsTab::DrawItems(), ClosableContainer::DropReceived(), HandsContainer::DropReceived(), AttachmentCategoriesRow::DropReceived(), ClosableContainer::DropReceived(), Icon::DropReceivedFromMain(), EntityLightSource::EOnInit(), HandsContainer::EquipItem(), ItemManager::EvaluateContainerDragabilityDefault(), DayZPlayer::EvaluateDamageHit(), Event_OnClick(), AnalyticsManagerClient::Event_OnEntityKilled(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), UIScriptedMenu::ExecuteSelectedItem(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), GestureMenuItem(), ItemManager::GetChosenCombinationFlag(), HandsContainer::GetCombinationFlags(), ItemManager::GetCombinationFlags(), ColorManager::GetItemColor(), UIScriptedMenu::GetItems(), InventoryGridController::GetQuickbarItemColor(), Attachments::GetRecipeCount(), HandsContainer::GetRecipeCount(), PlayerContainer::GetRecipeCount(), ItemManager::GetRecipeCount(), ActionDismantlePart::GetText(), ActionRepairPart::GetText(), ActionTransferLiquid::GetText(), ActionWorldCraft::GetText(), ActionBuildShelter::GetText(), WeaponDebug::GetWeaponInHands(), UIScriptedMenu::HandleLights(), UIScriptedMenu::HandleNVG(), HandsContainer::HandsContainer(), MissionBase::HideInventory(), PluginDayzPlayerDebug_OtherCmds::Hit_Start(), Init(), UIScriptedMenu::Init(), ScriptConsoleGeneralTab::Init(), ManBase::InitEditor(), PluginBase::InitLoad(), HandsContainer::InspectItem(), AttachmentsOutOfReach::IsAttachmentReachable(), DayZPlayerImplement::IsControlledPlayer(), HandsContainer::IsEmpty(), BoatScript::IsInventoryVisible(), IsInventoryVisible(), HandsContainer::IsItemActive(), HandsContainer::IsItemWithQuantityActive(), UIScriptedMenu::IsLocalPlayer(), PluginBase::IsModifierLocked(), IsObjectObstructed(), IsObjectObstructedFilterEx(), ScriptConsoleGeneralTab::LateInit(), PluginConfigHandler::LoadScenePlayer(), PluginBase::LockModifier(), LockModifier(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), MoveFocusByArea(), ActionMenu::NextAction(), ActionMenu::NextActionCategory(), OnActivate(), OnCenterPanelDropReceived(), ScriptConsoleGeneralTab::OnChange(), HudDebugWinBase::OnChange(), PluginDayzPlayerDebug_Weapons::OnClick(), UIScriptedMenu::OnClick(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), UIScriptedMenu::OnDoubleClick(), ScriptConsoleGeneralTab::OnDoubleClick(), ScriptConsoleItemsTab::OnDoubleClick(), Icon::OnDraggingOverBackground(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromGhostArea(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), ClosableContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), Grenade_Base::OnExplosionEffects(), PluginBase::OnGUITimer(), HandsArea::OnHandsPanelDropReceived(), SlotsIcon::OnIconDrag(), InventoryGridController::OnItemDrag(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), MissionBase::OnMissionFinish(), ScriptConsoleGeneralTab::OnMouseButtonDown(), ScriptConsoleSoundsTab::OnMouseButtonDown(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), Icon::OnPerformRecipe(), InventoryItem::OnRightClick(), OnRightPanelDropReceived(), OnScheduledTick(), OnSelectAction(), ScriptConsoleVicinityTab::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectActionEx(), OnShow(), DayZPlayer::OnStepEvent(), PluginBase::OnUIEditorOpened(), DayZPlayerCameraBase::OnUpdate(), PoweredOptic_Base::OnWorkStart(), PoweredOptic_Base::OnWorkStop(), MissionBase::Pause(), Icon::PerformCombination(), UIScriptedMenu::Play(), MissionBase::PlayerControlDisable(), MissionBase::PlayerControlEnable(), PlayerPreview::PlayerPreview(), PlayerSyncDelete(), ScriptConsoleSoundsTab::PlaySoundEvent(), PluginDayzPlayerDebug_Weapons::PluginDayzPlayerDebug_Weapons(), ActionMenu::PrevAction(), ActionMenu::PrevActionCategory(), UIScriptedMenu::PrimaryAction(), UIScriptedMenu::ProcessEmoteConditionRequest(), ActionMenu::Refresh(), ScriptConsoleGeneralTab::RefreshPlayerPosEditBoxes(), Hud::RefreshPlayerTags(), VicinityItemManager::RefreshVicinityItems(), InventoryGridController::Remove(), EntityAI::RemoveAction(), RemoveAction(), InventoryItem::RemoveAction(), BoatScript::RemoveAction(), RequestDetailedInfo(), ResetModifiers(), HudDebugWinBase::ResetStats(), RightArea::RightArea(), HudDebugWinBase::RPCChangeStat(), ScriptConsoleEnfScriptTab::RunEnscript(), ScriptConsoleEnfScriptTab::RunEnscriptServer(), RunRPC(), SceneObject::SceneObjectSynch(), ScriptConsoleSoundsTab::ScriptConsoleSoundsTab(), UIScriptedMenu::SecondaryAction(), HandsPreview::Select(), PlayerContainer::Select(), VicinitySlotsContainer::Select(), ZombieContainer::Select(), PluginBase::SelectAndFocusPlayerObject(), ScriptConsoleWeatherTab::SendRPC(), HandsContainer::SetActive(), PluginBase::SetDeveloperItemClient(), PluginBase::SetDeveloperItemClientEx(), HandsContainer::SetLastActive(), Container::SetLock(), UIScriptedMenu::SetPreset(), Hud::SetStamina(), SetUpdate(), HudDebugWinBase::SetUpdate(), ScriptedWidgetEventHandler::ShowActionMenu(), MissionBase::ShowInventory(), ItemManager::ShowSourceDropzone(), Hud::ShowVehicleInfo(), PluginBase::SpawnEntityInInventory(), PluginBase::SpawnFromClipboard(), PluginBase::SpawnNewInfectedEntity(), ScriptConsoleItemsTab::SpawnPreset(), InventoryItem::SplitIntoStackMaxClient(), HandsContainer::SplitItem(), Icon::Swap(), HandsContainer::TakeAsAttachment(), ClosableContainer::TakeAsAttachment(), DeveloperTeleport::TeleportAtCursor(), DeveloperTeleport::TeleportAtCursorEx(), TestOwnership(), Tick(), PluginDayzPlayerDebug_Weapons::Tick(), MissionBase::TickScheduler(), ToggleDebugWindowEvent(), PluginBase::ToggleFreeCamera(), PluginBase::ToggleFreeCameraBackPos(), HandsContainer::TransferItem(), AttachmentCategoriesRow::TransferItem(), VicinitySlotsContainer::TransferItem(), Attachments::TransferItemToVicinity(), HandsContainer::TransferItemToVicinity(), AttachmentCategoriesRow::TransferItemToVicinity(), PluginDayzPlayerDebug_OtherCmds::Uncon_End(), PluginDayzPlayerDebug_OtherCmds::Uncon_Start(), HudDebugWinBase::Update(), UIScriptedMenu::Update(), ScriptConsoleGeneralTab::Update(), ScriptConsoleSoundsTab::Update(), Hud::UpdateBloodName(), UpdateConsoleToolbar(), MissionBase::UpdateDebugMonitor(), UIScriptedMenu::UpdateInfo(), Attachments::UpdateInterval(), HandsHeader::UpdateInterval(), VicinityContainer::UpdateInterval(), UpdateInterval(), PlayerPreview::UpdateInterval(), InventoryGridController::UpdateItems(), ScriptConsoleGeneralTab::UpdateMousePos(), ScriptConsoleSoundsTab::UpdateMousePos(), UpdateSpecialtyMeter(), PluginBase::UpdateStatsLocal(), ScriptConsoleGeneralTab::UpdateTime(), ActionMenu::UpdateWidgets(), UIScriptedMenu::~CameraToolsMenu(), InventoryItem::~ItemBase(), SceneObject::~SceneObject() и ScriptConsoleGeneralTab::~ScriptConsoleGeneralTab().
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Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
Перекрестные ссылки AnalyticsRegisterStat(), m_AnalyticsStatsEnabled и m_ID.
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Перекрестные ссылки ModifierBase::Init(), m_Manager и m_Player.
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Перекрестные ссылки m_IsActive.
Используется в ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), IsActivable(), IsInactive(), IsTakeable(), OnItemLocationChanged(), OnRPC(), LayoutHolder::RecomputeOpenedContainers(), RefreshState(), ItemBase::SetActive(), LayoutHolder::SetFirstActive(), LayoutHolder::SetLastActive() и UniversalTemperatureSourceDebug::Update().
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Перекрестные ссылки m_IsLocked.
Используется в IsLockedOnGate(), MissionBase::OnUpdate() и Tick().
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Перекрестные ссылки m_IsPersistent.
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Перекрестные ссылки m_TrackActivatedTime.
Перекрестные ссылки m_Manager.
Используется в TestDiseaseMdfr::Init() и SymptomBase::OnInit().
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Перекрестные ссылки Class::CastTo(), GetPlugin() и m_ModulePlayerStatus.
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is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
Перекрестные ссылки m_NextEvent, PAIN_EVENT_INTERVAL_MAX, PAIN_EVENT_INTERVAL_MIN и Math::RandomFloatInclusive().
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Используется в Deactivate().
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is called when a modifier is being re-activated upon player server connection, use to activate systems which are not persistent and need to run alongside active modifiers
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Перекрестные ссылки CachedObjectsArrays::ARRAY_INT, id_bit_offset, m_Armed, m_CaptureSoundHash, m_CaptureState, m_Combination, m_CombinationLocked, m_CreatureType, m_DangerSound, m_FuelBurnRateMP, m_HasAshes, m_IsActive, m_IsBurning, m_IsInProgress, m_ModifierList, m_ParamList, m_ParScale, m_PlayerStats, m_ReleaseSoundHash, m_State, m_StomachContents, m_Value, PlayerStomach() и quantity_bit_offset.
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Перекрестные ссылки m_NextEvent, m_Time, Math::Max(), PAIN_EVENT_INTERVAL_MAX, PAIN_EVENT_INTERVAL_MIN, CachedObjectsParams::PARAM1_FLOAT, Math::RandomFloatInclusive(), SHIVER_EVENT_INTERVAL_MAX, SHIVER_EVENT_INTERVAL_MIN, VOMIT_EVENT_INTERVAL_MAX и VOMIT_EVENT_INTERVAL_MIN.
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Перекрестные ссылки m_LastTickedActive.
Перекрестные ссылки m_ActivatedTime.
Перекрестные ссылки m_IsLocked.
Используется в Container::SetEntity() и Container::~CargoContainer().
Перекрестные ссылки Activate(), ModifierBase::ActivateCondition(), ActivateRequest(), Deactivate(), ModifierBase::DeactivateCondition(), IsLocked(), m_AccumulatedTimeActive, m_AccumulatedTimeInactive, m_ActivatedTime, m_IsActive, m_Player, m_ShouldBeActive, m_TickIntervalActive, m_TickIntervalInactive, m_TickType и ModifierBase::OnTick().
float m_ActivatedTime |
Используется в Deactivate(), GetAttachedTime(), SetAttachedTime() и Tick().
EActivationType m_ActivationType |
Используется в Activate(), ActivateRequest() и BrokenLegsMdfr::Init().
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Используется в Activate(), Deactivate(), Init(), AntibioticsMdfr::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), AreaExposureMdfr::Init(), BleedingCheckMdfr::Init(), BrokenLegsMdfr::Init(), FatigueMdfr::Init(), FeverMdfr::Init(), HeatBufferMdfr::Init(), HemolyticReactionMdfr::Init(), PoisoningMdfr::Init(), WetMdfr::Init(), BrainDiseaseMdfr::Init(), CholeraMdfr::Init(), CommonColdMdfr::Init(), ContaminationStage1Mdfr::Init(), ContaminationStage2Mdfr::Init(), ContaminationStage3Mdfr::Init(), HeavyMetalMdfr::Init(), InfluenzaMdfr::Init(), PneumoniaMdfr::Init(), SalmonellaMdfr::Init(), WoundInfectStage2Mdfr::Init(), EpinephrineMdfr::Init(), ImmunityBoost::Init(), MaskMdfr::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init() и UnconsciousnessMdfr::Init().
enum eModifiersTickType m_ID = 0 |
bool m_IsActive |
Используется в Activate(), LayoutHolder::Container(), Deactivate(), Event_OnClick(), Hide(), PluginBase::Hide(), IsActive(), ItemBase::IsActive(), ScriptedWidgetEventHandler::IsActive(), RightArea::MoveUpDownIcons(), OnGUITimer(), OnStoreSave(), ItemBase::OnStoreSave(), PluginBase::OnUpdate(), OnUpdate(), OnVariablesSynchronized(), HandsContainer::Refresh(), SetActive(), ItemBase::SetActive(), LayoutHolder::SetActive(), ScriptedWidgetEventHandler::SetActive(), LayoutHolder::SetFirstActive(), ItemBase::SetInactive(), SetInactive(), LayoutHolder::SetLastActive(), ItemBase::SetUsed(), Show(), PluginBase::Show(), ShowWidgets(), Tick(), ToggleDebugWindowEvent(), ToggleDebugWindowEventOld(), ToggleDebugWindowEventP(), Container::UpdateSelection() и LeftArea::UpdateSelectionIcons().
Используется в CheckLockedStateServer(), IsLocked(), SetBaseLockValues(), CombinationLock::SetBaseLockValues() и SetLock().
bool m_IsPersistent |
should this modifier track overall time it was active ?
Используется в AntibioticsMdfr::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), BrokenLegsMdfr::Init(), HeartAttackMdfr::Init(), HemolyticReactionMdfr::Init(), PoisoningMdfr::Init(), DisinfectionMdfr::Init(), EpinephrineMdfr::Init(), ImmunityBoost::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init(), SalineMdfr::Init(), IsPersistent() и SymptomBase::OnInit().
float m_LastTickedActive |
Используется в ResetLastTickTime().
float m_LastTickedInactive |
ModifiersManager m_Manager |
PluginPlayerStatus m_ModulePlayerStatus |
max 32 synced modifiers supported, 0 == no sync
Используется в Debug(), MessageReceiverBase::DisplayElementBase(), ManBase::Init(), ModifierBase(), ManBase::SetStamina() и DisplayElementBase::UpdateHUD().
PlayerBase m_Player |
is this modifier saved to the DB ?
bool m_ShouldBeActive |
Используется в ActivateRequest(), Deactivate() и Tick().
eModifierSyncIDs m_SyncID |
string m_System = "Modifiers" |
the manager instance
Используется в MessageReceiverBase::DisplayElementBase().
float m_TickIntervalActive = 3 |
Используется в AntibioticsMdfr::Init(), BloodRegenMdfr::Init(), BoneRegenMdfr::Init(), ModifierBase::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), AreaExposureMdfr::Init(), BleedingCheckMdfr::Init(), BlindedMdfr::Init(), BrokenArmsMdfr::Init(), BrokenLegsMdfr::Init(), BurningMdfr::Init(), FatigueMdfr::Init(), FeverMdfr::Init(), HeartAttackMdfr::Init(), HeatBufferMdfr::Init(), HemolyticReactionMdfr::Init(), PoisoningMdfr::Init(), StuffedStomachMdfr::Init(), TremorMdfr::Init(), VomitStuffedMdfr::Init(), WetMdfr::Init(), BrainDiseaseMdfr::Init(), CholeraMdfr::Init(), CommonColdMdfr::Init(), ContaminationStage1Mdfr::Init(), ContaminationStage2Mdfr::Init(), ContaminationStage3Mdfr::Init(), HeavyMetalMdfr::Init(), InfluenzaMdfr::Init(), PneumoniaMdfr::Init(), SalmonellaMdfr::Init(), TestDiseaseMdfr::Init(), Init(), WoundInfectStage2Mdfr::Init(), DisinfectionMdfr::Init(), DrowningMdfr::Init(), EpinephrineMdfr::Init(), FliesMdfr::Init(), HealthMdfr::Init(), HealthRegenMdfr::Init(), HeatComfortMdfr::Init(), HungerMdfr::Init(), ImmuneSystemMdfr::Init(), ImmunityBoost::Init(), MaskMdfr::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init(), SalineMdfr::Init(), ShockMdfr::Init(), ShockDamageMdfr::Init(), StomachMdfr::Init(), TestingMdfr::Init(), ThirstMdfr::Init(), ToxicityMdfr::Init(), UnconsciousnessMdfr::Init() и Tick().
float m_TickIntervalInactive = 5 |
Используется в AntibioticsMdfr::Init(), BloodRegenMdfr::Init(), BoneRegenMdfr::Init(), ModifierBase::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), AreaExposureMdfr::Init(), BleedingCheckMdfr::Init(), BlindedMdfr::Init(), BrokenArmsMdfr::Init(), BrokenLegsMdfr::Init(), BurningMdfr::Init(), FatigueMdfr::Init(), FeverMdfr::Init(), HeartAttackMdfr::Init(), HeatBufferMdfr::Init(), HemolyticReactionMdfr::Init(), PoisoningMdfr::Init(), StuffedStomachMdfr::Init(), TremorMdfr::Init(), VomitStuffedMdfr::Init(), WetMdfr::Init(), BrainDiseaseMdfr::Init(), CholeraMdfr::Init(), CommonColdMdfr::Init(), ContaminationStage1Mdfr::Init(), ContaminationStage2Mdfr::Init(), ContaminationStage3Mdfr::Init(), HeavyMetalMdfr::Init(), InfluenzaMdfr::Init(), PneumoniaMdfr::Init(), SalmonellaMdfr::Init(), TestDiseaseMdfr::Init(), Init(), WoundInfectStage2Mdfr::Init(), DisinfectionMdfr::Init(), DrowningMdfr::Init(), EpinephrineMdfr::Init(), FliesMdfr::Init(), HealthMdfr::Init(), HealthRegenMdfr::Init(), HeatComfortMdfr::Init(), HungerMdfr::Init(), ImmuneSystemMdfr::Init(), ImmunityBoost::Init(), MaskMdfr::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init(), SalineMdfr::Init(), ShockMdfr::Init(), ShockDamageMdfr::Init(), StomachMdfr::Init(), TestingMdfr::Init(), ThirstMdfr::Init(), ToxicityMdfr::Init(), UnconsciousnessMdfr::Init() и Tick().
int m_TickType = (eModifiersTickType.TICK | eModifiersTickType.ACTIVATE_CHECK | eModifiersTickType.DEACTIVATE_CHECK) |
Используется в DisableActivateCheck(), DisableDeactivateCheck() и Tick().
bool m_TrackActivatedTime |
overall time this modifier was active
Используется в AntibioticsMdfr::Init(), BloodRegenMdfr::Init(), BoneRegenMdfr::Init(), ModifierBase::Init(), CharcoalMdfr::Init(), ChelationMdfr::Init(), AreaExposureMdfr::Init(), BleedingCheckMdfr::Init(), BlindedMdfr::Init(), BrokenArmsMdfr::Init(), BrokenLegsMdfr::Init(), BurningMdfr::Init(), FatigueMdfr::Init(), FeverMdfr::Init(), HeartAttackMdfr::Init(), HeatBufferMdfr::Init(), HemolyticReactionMdfr::Init(), PoisoningMdfr::Init(), StuffedStomachMdfr::Init(), TremorMdfr::Init(), VomitStuffedMdfr::Init(), WetMdfr::Init(), BrainDiseaseMdfr::Init(), CholeraMdfr::Init(), CommonColdMdfr::Init(), ContaminationStage3Mdfr::Init(), HeavyMetalMdfr::Init(), InfluenzaMdfr::Init(), PneumoniaMdfr::Init(), SalmonellaMdfr::Init(), TestDiseaseMdfr::Init(), Init(), WoundInfectStage2Mdfr::Init(), DisinfectionMdfr::Init(), DrowningMdfr::Init(), EpinephrineMdfr::Init(), FliesMdfr::Init(), HealthMdfr::Init(), HealthRegenMdfr::Init(), HeatComfortMdfr::Init(), HungerMdfr::Init(), ImmuneSystemMdfr::Init(), ImmunityBoost::Init(), MaskMdfr::Init(), MorphineMdfr::Init(), PainKillersMdfr::Init(), SalineMdfr::Init(), ShockDamageMdfr::Init(), StomachMdfr::Init(), TestingMdfr::Init(), ThirstMdfr::Init(), ToxicityMdfr::Init(), UnconsciousnessMdfr::Init() и IsTrackAttachedTime().