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protected |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
См. определение в файле HeavyMetal.c строка 203
Перекрестные ссылки m_NextEvent, HeavyMetalMdfr::OnActivate(), PAIN_EVENT_INTERVAL_MAX, PAIN_EVENT_INTERVAL_MIN и Math::RandomFloatInclusive().