См. определение в файле ModifierBase.c строка 193
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void AnalyticsRegisterStat(int modifierId, string keySuffix)
bool m_AnalyticsStatsEnabled
eModifierSyncIDs m_SyncID
EActivationType m_ActivationType
void OnReconnect(PlayerBase player)
is called when a modifier is being re-activated upon player server connection, use to activate system...
void AnalyticsSetState(int modifierId, float value)
special treating of the value to set state only (without counter use)
Перекрестные ссылки AnalyticsRegisterStat(), AnalyticsSetState(), m_ActivationType, m_AnalyticsStatsEnabled, m_ID, m_IsActive, m_Player, m_SyncID, OnActivate() и ModifierBase::OnReconnect().
Используется в Tick() и Unpin().