194 {
196 {
199 }
200
207
209 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
void AnalyticsRegisterStat(int modifierId, string keySuffix)
bool m_AnalyticsStatsEnabled
eModifierSyncIDs m_SyncID
EActivationType m_ActivationType
void OnReconnect(PlayerBase player)
is called when a modifier is being re-activated upon player server connection, use to activate system...
void AnalyticsSetState(int modifierId, float value)
special treating of the value to set state only (without counter use)