◆ CAContinuousWringClothes()
◆ Execute()
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void SetACData(Param units)
Definition CABase.c:40
void OnCompletePogress(ActionData action_data)
Definition CAContinuousBase.c:8
float m_AdjustedQuantityUsedPerSecond
Definition CAContinuousQuantityRepeat.c:8
float m_SpentQuantity
Definition CAContinuousQuantityRepeat.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousQuantityRepeat.c:10
float m_TimeElpased
Definition CAContinuousQuantityRepeat.c:6
float m_SpentQuantityTotal
Definition CAContinuousWringClothes.c:4
proto native CGame GetGame()
const int UA_FINISHED
Definition constants.c:443
const int UA_ERROR
Definition constants.c:462
const int UA_PROCESSING
Definition constants.c:441
Перекрестные ссылки GetGame(), CAContinuousQuantityRepeat::m_AdjustedQuantityUsedPerSecond, CAContinuousQuantityRepeat::m_DefaultTimeToRepeat, m_InitItemQuantity, CAContinuousQuantityRepeat::m_QuantityUsedPerSecond, CAContinuousQuantityRepeat::m_SpentQuantity, m_SpentQuantityTotal, CAContinuousQuantityRepeat::m_SpentUnits, CAContinuousQuantityRepeat::m_TimeElpased, CAContinuousBase::OnCompletePogress(), CABase::SetACData(), UA_ERROR, UA_FINISHED и UA_PROCESSING.
◆ GetProgress()
◆ Setup()
◆ m_InitItemQuantity
◆ m_SpentQuantityTotal
float m_SpentQuantityTotal |
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protected |
Объявления и описания членов класса находятся в файле: