DayZ 1.29
DayZ Explorer by KGB
 
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◆ InitItemValues()

void CatchingContextTrapsBase::InitItemValues ( EntityAI item)
inlineprotected

См. определение в файле CatchingContextTraps.c строка 38

39 {
40 //skip ruined or deleted items entirely
41 if (item.IsRuined() || item.IsSetForDeletion())
42 return;
43
44 string path = "" + CFG_VEHICLESPATH + " " + item.GetType() + " Trapping";
45 if (g_Game.ConfigIsExisting(path))
46 {
47 if (g_Game.ConfigIsExisting(path + " baitTypes") && g_Game.ConfigIsExisting(path + " baitTypeChances"))
48 {
49 CachedObjectsArrays.ARRAY_INT.Clear();
50 CachedObjectsArrays.ARRAY_FLOAT.Clear();
51 g_Game.ConfigGetIntArray(path + " baitTypes",CachedObjectsArrays.ARRAY_INT);
52 g_Game.ConfigGetFloatArray(path + " baitTypeChances",CachedObjectsArrays.ARRAY_FLOAT);
53 int count = CachedObjectsArrays.ARRAY_INT.Count();
54 if (count == CachedObjectsArrays.ARRAY_FLOAT.Count())
55 {
56 int key;
57 float value;
58 for (int i = 0; i < count; i++)
59 {
60 key = CachedObjectsArrays.ARRAY_INT[i];
61 value = AdjustBaitItemChance(item) * CachedObjectsArrays.ARRAY_FLOAT[i];
62 if (!m_BaitCompatibilityMap.Contains(key) || (m_BaitCompatibilityMap.Get(key).m_BaseProbability < value))
63 {
64 m_BaitCompatibilityMap.Set(key,new BaitData(value,item));
65 }
66 }
67 }
68 else
69 {
70 ErrorEx("'baitTypes' and 'baitTypeChances' arrray counts of " + item.GetType() + " do not match!",ErrorExSeverity.INFO);
71 }
72 }
73 if (g_Game.ConfigIsExisting(path + " resultQuantityBaseMod"))
74 m_QualityBaseMod += g_Game.ConfigGetFloat(path + " resultQuantityBaseMod");
75 if (g_Game.ConfigIsExisting(path + " resultQuantityDispersionMin"))
76 m_QualityDispersionMinMod += g_Game.ConfigGetFloat(path + " resultQuantityDispersionMin");
77 if (g_Game.ConfigIsExisting(path + " resultQuantityDispersionMax"))
78 m_QualityDispersionMaxMod += g_Game.ConfigGetFloat(path + " resultQuantityDispersionMax");
79 }
80 }
float m_QualityBaseMod
Определения CatchingContextBase.c:20
ref map< int, ref BaitData > m_BaitCompatibilityMap
Определения CatchingContextBase.c:23
float m_QualityDispersionMinMod
Определения CatchingContextBase.c:21
float m_QualityDispersionMaxMod
Определения CatchingContextBase.c:22
DayZGame g_Game
Определения DayZGame.c:3942
string path
Определения OptionSelectorMultistate.c:142
float AdjustBaitItemChance(EntityAI item)
Allows for adjustment of all catch probabilities from item qualities (damage, qty....
Определения CatchingContextTraps.c:83
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx
const string CFG_VEHICLESPATH
Определения 3_Game/DayZ/constants.c:220

Перекрестные ссылки AdjustBaitItemChance(), CachedObjectsArrays::ARRAY_FLOAT, CachedObjectsArrays::ARRAY_INT, CFG_VEHICLESPATH, ErrorEx, g_Game, m_BaitCompatibilityMap, m_QualityBaseMod, m_QualityDispersionMaxMod, m_QualityDispersionMinMod и path.