88 {
89 PlayerBase target_player = PlayerBase.Cast(action_data.m_Target.GetObject());
90 if (target_player)
91 {
92 PlayerBase player = action_data.m_Player;
93 CachedObjectsParams.PARAM1_INT.param1 = target_player.GetStatLevelBlood();
94 bool pulse_type = target_player.GetPulseType();
97
98 g_Game.RPCSingleParam( player ,
ERPCs.RPC_CHECK_PULSE, CachedObjectsParams.PARAM1_INT,
true, player.GetIdentity() );
99 }
100 }
const int TARGET_IRREGULAR_PULSE_BIT