88 {
89 PlayerBase target_player = PlayerBase.Cast(action_data.m_Target.GetObject());
90 if (target_player)
91 {
92 PlayerBase player = action_data.m_Player;
93 CachedObjectsParams.PARAM1_INT.param1 = target_player.GetStatLevelBlood();
94 bool pulse_type = target_player.GetPulseType();
97
99 }
100 }
const int TARGET_IRREGULAR_PULSE_BIT
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()