432 {
433
434
436 {
440
441 Print(
"DayzPlayerImplement_Weapons OnKC_MULTIPLY");
442 }
443
444
446 {
449
452 if (player != NULL)
453 {
457
458 Print(
"DayzPlayerImplement_Weapons::WeaponsStartAction2");
459
460 }
461
463 }
464
465 }
proto native void SetActionProgressParams(float pStart, float pEnd)
sets start and end animation position - f.e. for reload clip action
proto native bool StartAction(WeaponActions pAction, int pActionType)
start reload,mechanism,chambering,unjam ...
float m_CH_WeapActionProgressStart
float m_CH_WeapActionProgressEnd
int m_CH_LastWeapActionType
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.
proto native void ClearKey(KeyCode key)
proto native int KeyState(KeyCode key)
void HumanCommandWeapons()