1452 {
1454 MiscGameplayFunctions.GetHeadBonePos(
PlayerBase.Cast(
g_Game.GetPlayer()), rayStart);
1456
1458 }
void IsObjectObstructedCache(vector rayCastStart, int totalObjects)
static bool IsObjectObstructedEx(Object object, IsObjectObstructedCache cache, bool doDistanceCheck=false, vector distanceCheckPos="0 0 0", float maxDist=0)