1585 {
1587 vector rayStart = MiscGameplayFunctions.GetPlayerHeadPosition(player);
1589
1591 }
void IsObjectObstructedCache(vector rayCastStart, int totalObjects)
static bool IsObjectObstructedEx(Object object, IsObjectObstructedCache cache, bool doDistanceCheck=false, vector distanceCheckPos="0 0 0", float maxDist=0)