DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsObjectObstructed()

static bool IsObjectObstructed ( Object object,
bool doDistanceCheck = false,
vector distanceCheckPos = "0 0 0",
float maxDist = 0 )
staticprotected

См. определение в файле MiscGameplayFunctions.c строка 1446

1447 {
1448 vector rayStart;
1449 MiscGameplayFunctions.GetHeadBonePos(PlayerBase.Cast(GetGame().GetPlayer()), rayStart);
1450 IsObjectObstructedCache cache = new IsObjectObstructedCache(rayStart, 1);
1451
1452 return IsObjectObstructedEx(object, cache, doDistanceCheck, distanceCheckPos, maxDist);
1453 }
void IsObjectObstructedCache(vector rayCastStart, int totalObjects)
Определения MiscGameplayFunctions.c:1944
static bool IsObjectObstructedEx(Object object, IsObjectObstructedCache cache, bool doDistanceCheck=false, vector distanceCheckPos="0 0 0", float maxDist=0)
Определения MiscGameplayFunctions.c:1455
PlayerBase GetPlayer()
Определения ModifierBase.c:51
Определения PlayerBaseClient.c:2
Определения EnConvert.c:106
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetPlayer(), IsObjectObstructedCache() и IsObjectObstructedEx().