1461 {
1462 if (!object)
1463 return true;
1464
1466 if (doDistanceCheck &&
vector.
DistanceSq(player.GetPosition(), distanceCheckPos) > maxDist * maxDist)
1467 return true;
1468
1469 cache.ObjectCenterPos = object.GetCenter();
1470
1472 }
static bool IsObjectObstructedFilterEx(Object object, IsObjectObstructedCache cache, PlayerBase player, int geometryTypeOverride=-1)
groups 'RaycastRVProxy' and 'RaycastRV' approaches into one method, allowes for comprehensive geometr...
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.