1594 {
1595 if (!object)
1596 return true;
1597
1599 if (doDistanceCheck &&
vector.
DistanceSq(player.GetPosition(), distanceCheckPos) > maxDist * maxDist)
1600 return true;
1601
1602 cache.ObjectCenterPos = object.GetCenter();
1603
1605 }
static bool IsObjectObstructedFilterEx(Object object, IsObjectObstructedCache cache, PlayerBase player, int geometryTypeOverride=-1)
groups 'RaycastRVProxy' and 'RaycastRV' approaches into one method, allowes for comprehensive geometr...
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.