'stupider' teleport method, does not touch flag management. Applies Y from the position as well!
См. определение в файле MiscGameplayFunctions.c строка 1872
1873 {
1874 vector playerPos = player.GetPosition();
1875 if (playerPos != safePos)
1876 {
1877 player.SetPosition(safePos);
1878 g_Game.RPCSingleParam(player,
ERPCs.RPC_WARNING_TELEPORT, null,
true, player.GetIdentity());
1879
1880 return true;
1881 }
1882
1883 return false;
1884 }
Перекрестные ссылки g_Game.