DEPRECATED.
176 {
179 pos = pSettings.
m_Parent.GetPosition();
180
181
183
184
185 vector minPos = pos -
Vector(halfRange, halfRange / 2, halfRange);
186 vector maxPos = pos +
Vector(halfRange, halfRange / 2, halfRange);
187
188 array<EntityAI> nearestObjects = {};
190
191 for (int i = nearestObjects.Count() - 1; i >= 0; --i)
192 {
193 EntityAI entity = nearestObjects[i];
194 if (entity)
195 {
196 vector objPos = entity.GetPosition();
197 float distance = vector.Distance(objPos, pos);
199 nearestObjects.Remove(i);
200 }
201 }
202
204 }
void DayZPlayerUtils()
cannot be instantiated
override void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects)
vector m_Position
if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)
float m_RangeMax
range where the full temperature is given to receiver
proto native vector Vector(float x, float y, float z)
Vector constructor from components.