DEPRECATED.
178 {
181 pos = pSettings.
m_Parent.GetPosition();
182
183
185
186
187 vector minPos = pos -
Vector(halfRange, halfRange / 2, halfRange);
188 vector maxPos = pos +
Vector(halfRange, halfRange / 2, halfRange);
189
190 array<EntityAI> nearestObjects = {};
192
193 for (int i = nearestObjects.Count() - 1; i >= 0; --i)
194 {
195 EntityAI entity = nearestObjects[i];
196 if (entity)
197 {
198 vector objPos = entity.GetPosition();
199 float distance = vector.Distance(objPos, pos);
201 nearestObjects.Remove(i);
202 }
203 }
204
206 }
void DayZPlayerUtils()
cannot be instantiated
override void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects)
vector m_Position
if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)
float m_RangeMax
range where the full temperature is given to receiver
proto native vector Vector(float x, float y, float z)
Vector constructor from components.