DEPRECATED.
159 {
160 array<Object> nearestObjects = new array<Object>();
161
164 pos = pSettings.
m_Parent.GetPosition();
165
167
169 }
proto native void GetObjectsAtPosition(vector pos, float radius, out array< Object > objects, out array< CargoBase > proxyCargos)
Returns list of all objects in circle "radius" around position "pos".
override void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< Object > nearestObjects)
vector m_Position
if the stats can be overriden by coefficient/variables from WorldData (currently TemperatureCap only)
float m_RangeMax
range where the full temperature is given to receiver
proto native CGame GetGame()