302 {
304 {
305 if (item.IsHeavyBehaviour())
306 {
308 }
309 else if (item.IsOneHandedBehaviour())
310 {
312 }
313 else if (item.IsTwoHandedBehaviour())
314 {
316 }
317 else
318 {
319 Debug.
Log(
"Error: check " + item +
" behaviour");
320 }
321 }
322 else
323 {
324 if (item.IsHeavyBehaviour())
325 {
327 }
328 else if (item.IsOneHandedBehaviour())
329 {
331 }
332 else if (item.IsTwoHandedBehaviour())
333 {
335 }
336 else
337 {
338 Debug.
Log(
"Error: check " + item +
" behaviour");
339 }
340 }
341 }
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
override bool IsDeployable()
DayZPlayerConstants
defined in C++