307 {
309 {
310 if (item.IsHeavyBehaviour())
311 {
313 }
314 else if (item.IsOneHandedBehaviour())
315 {
317 }
318 else if (item.IsTwoHandedBehaviour())
319 {
321 }
322 else
323 {
324 Debug.
Log(
"Error: check " + item +
" behaviour");
325 }
326 }
327 else
328 {
329 if (item.IsHeavyBehaviour())
330 {
332 }
333 else if (item.IsOneHandedBehaviour())
334 {
336 }
337 else if (item.IsTwoHandedBehaviour())
338 {
340 }
341 else
342 {
343 Debug.
Log(
"Error: check " + item +
" behaviour");
344 }
345 }
346 }
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
override bool IsDeployable()
DayZPlayerConstants
defined in C++