319 {
321 {
322 if (item.IsHeavyBehaviour())
323 {
325 }
326 else if (item.IsOneHandedBehaviour())
327 {
329 }
330 else if (item.IsTwoHandedBehaviour())
331 {
333 }
334 else
335 {
336 Debug.
Log(
"Error: check " + item +
" behaviour");
337 }
338 }
339 else
340 {
341 if (item.IsHeavyBehaviour())
342 {
344 }
345 else if (item.IsOneHandedBehaviour())
346 {
348 }
349 else if (item.IsTwoHandedBehaviour())
350 {
352 }
353 else
354 {
355 Debug.
Log(
"Error: check " + item +
" behaviour");
356 }
357 }
358 }
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
override bool IsDeployable()
DayZPlayerConstants
defined in C++