Закрытые члены | |
| void | CarLightBase () |
| void | AggregateLight () |
| void | SegregateLight () |
| void | FlashlightLight () |
| void | SetIntensity (float coef, float time) |
| void | HeadtorchLight () |
| void | SetColorToWhite () |
| void | SetColorToRed () |
| void | SetIntensity (float coef, float time) |
| void | PerformVisibilityCheck (EntityAI owner) |
| void | PistollightLight () |
| void | SetIntensity (float coef, float time) |
| override void | UpdateLightMode (string slotName) |
| void | SpotlightLight () |
| void | UniversallightLight () |
| void | SetIntensity (float coef, float time) |
| override void | UpdateLightMode (string slotName) |
Закрытые данные | |
| float | m_SegregatedBrightness = 20 |
| float | m_SegregatedRadius = 66 |
| float | m_SegregatedAngle = 90 |
| vector | m_SegregatedColorRGB = Vector(1.0, 0.8, 0.6) |
| float | m_AggregatedBrightness = 30 |
| float | m_AggregatedRadius = 100 |
| float | m_AggregatedAngle = 100 |
| vector | m_AggregatedColorRGB = Vector(1.0, 0.8, 0.6) |
Закрытые статические данные | |
| static float | m_DefaultBrightness = 4 |
| static float | m_DefaultRadius = 25 |
| static float | m_DefaultAngle = 100 |
См. определение в файле CarLightBase.c строка 1