Закрытые члены | |
| void | CarLightBase () | 
| void | AggregateLight () | 
| void | SegregateLight () | 
| void | FlashlightLight () | 
| void | SetIntensity (float coef, float time) | 
| void | HeadtorchLight () | 
| void | SetColorToWhite () | 
| void | SetColorToRed () | 
| void | SetIntensity (float coef, float time) | 
| void | PerformVisibilityCheck (EntityAI owner) | 
| void | PistollightLight () | 
| void | SetIntensity (float coef, float time) | 
| override void | UpdateLightMode (string slotName) | 
| void | SpotlightLight () | 
| void | UniversallightLight () | 
| void | SetIntensity (float coef, float time) | 
| override void | UpdateLightMode (string slotName) | 
Закрытые данные | |
| float | m_SegregatedBrightness = 20 | 
| float | m_SegregatedRadius = 66 | 
| float | m_SegregatedAngle = 90 | 
| vector | m_SegregatedColorRGB = Vector(1.0, 0.8, 0.6) | 
| float | m_AggregatedBrightness = 30 | 
| float | m_AggregatedRadius = 100 | 
| float | m_AggregatedAngle = 100 | 
| vector | m_AggregatedColorRGB = Vector(1.0, 0.8, 0.6) | 
Закрытые статические данные | |
| static float | m_DefaultBrightness = 4 | 
| static float | m_DefaultRadius = 25 | 
| static float | m_DefaultAngle = 100 | 
См. определение в файле CarLightBase.c строка 1