DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnActionInfoUpdate()

override void ActionBuildPartHandsGeneric::OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )

См. определение в файле ActionBuildPart.c строка 398

400 {
401 string overrideText = part.GetBuildTextOverride();
402 if (overrideText == string.Empty)
403 m_Text = "#build "+ part.GetName();
404 else
405 m_Text = overrideText;
406
407 #ifdef DIAG_DEVELOPER
408 if (DiagMenu.GetBool(DiagMenuIDs.BASEBUILDING_FULLDEBUG))
409 {
410 m_Text = "dbgBuild | part classname: " + part.GetPartName() + " with hands";
411 }
412 #endif
413 }
414 }
415
416 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
417 {
string m_Text
Определения ActionBase.c:57
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionBuildPart.c:434
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
DiagMenuIDs
Определения EDiagMenuIDs.c:2
Empty
Определения Hand_States.c:14
Определения EnDebug.c:241
Определения PlayerBaseClient.c:2
static proto bool GetBool(int id, bool reverse=false)
Get value as bool from the given script id.

Перекрестные ссылки Empty, DiagMenu::GetBool(), ConstructionPart::GetBuildTextOverride(), ConstructionPart::GetName(), ConstructionPart::GetPartName(), m_Text и m_VariantID.