475 {
476 bool collides = construction.IsCollidingEx(check_data);
477
478 return !collides && canBuild;
479 }
480 else
481 {
482 return canBuild;
483 }
484 }
485
487 {
489
493 info.SetConstructionPart(part);
ref ActionInfoDataBase m_InfoData
bool GatherInfoData(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ConstructionPart GetBuildPartHandsGenericAtIndex(int idx)
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...