DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ActionConditionContinue()

override bool ActionBuildPartHandsGeneric::ActionConditionContinue ( ActionData action_data)

См. определение в файле ActionBuildPart.c строка 468

475 {
476 bool collides = construction.IsCollidingEx(check_data);
477
478 return !collides && canBuild;
479 }
480 else
481 {
482 return canBuild;
483 }
484 }
485
486 override protected bool GatherInfoData(PlayerBase player, ActionTarget target, ItemBase item)
487 {
489
491 ConstructionActionData cad = player.GetConstructionActionData();
493 info.SetConstructionPart(part);
ref ActionInfoDataBase m_InfoData
Определения ActionBase.c:70
int m_VariantID
Определения ActionBase.c:67
bool GatherInfoData(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionBuildPart.c:662
void ClearInfoData()
Определения ActionBuildPart.c:657
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
always visible
Определения ActionPartInfo.c:253
ConstructionPart GetBuildPartHandsGenericAtIndex(int idx)
Определения ConstructionActionData.c:364
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
Определения ConstructionPart.c:4
Определения PlayerBaseClient.c:2