31 m_LayoutName =
"Gui/layouts/new_ui/hud/action_info_spacer.layout";
52 grid.UpdateInterval();
92 super.InitGridStructure();
102 super.UpdateInterval();
ref ActionTarget m_Target
override void UpdateInterval()
override void SetParentWidget()
parent to the second subgrid
ActionInfoPanelBase m_VisibleGridCount
void SetActionInfo(ActionInfoDataBase info)
set to null when not in use
ActionInfoDataBase m_ActionInfo
void PerformPanelCleanup()
also hides!
void UpdateTargetActionInfoPanel(ActionInfoDataBase info, ActionTarget target)
ref array< ref ActionInfoGridBase > m_GridsArray
override void SetLayoutName()
generic use not handled yet, if needed, just do something like hiding all children of 'MainGrid' widg...
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref Widget m_RootWidget[MAX_SIMULTANIOUS_PLAYERS]
void ConstructionActionInfoPanel(LayoutHolder parent)
override void UpdateInterval()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.