20 {
21 super.OnStart(action_data);
22
23 Land_WarheadStorage_PowerStation powerStation = Land_WarheadStorage_PowerStation.Cast(action_data.m_Target.GetObject());
24 if (!powerStation)
25 return;
26
27 int leverComponent = action_data.m_Target.GetComponentIndex();
28 string leverName = powerStation.GetActionComponentName(leverComponent);
30 if (leverIndex)
31 {
34 }
35 }
void AnimateLever(int index, int state=-1)
int GetLeverIndexByComponentName(string name)
proto native CGame GetGame()