DayZ
1.27
DayZ Explorer by KGB
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ActionOperatePanel.c
См. документацию.
1
class
ActionOperatePanel
:
ActionInteractBase
2
{
3
void
ActionOperatePanel
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
7
m_Text
=
"#STR_switch"
;
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}
9
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override
void
CreateConditionComponents
()
11
{
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m_ConditionItem
=
new
CCINone
();
13
m_ConditionTarget
=
new
CCTCursor
();
14
}
15
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override
bool
IsLockTargetOnUse
()
17
{
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return
false
;
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}
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}
ActionBase::m_StanceMask
int m_StanceMask
Определения
ActionBase.c:62
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Определения
ActionInteractBase.c:43
ActionOperatePanel::ActionOperatePanel
void ActionOperatePanel()
Определения
ActionOperatePanel.c:3
ActionOperatePanel::IsLockTargetOnUse
override bool IsLockTargetOnUse()
Определения
ActionOperatePanel.c:16
ActionOperatePanel::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionOperatePanel.c:10
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
CCINone
Определения
CCINone.c:2
CCTCursor
Определения
CCTCursor.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Interact
ActionOperatePanel.c
Создано системой
1.13.2