3502 {
3503 int type = -1;
3504 if (!ctx.
Read(type))
3505 {
3506 return false;
3507 }
3508
3511
3512 switch (type)
3513 {
3515 Error(
"JunctureServer - InventoryCommandType.USER_RESERVATION_CANCEL");
3516 return false;
3519 {
3520#ifdef ENABLE_LOGGING
3522 {
3524 }
3525#endif
3526 return false;
3527 }
3528 break;
3531 {
3532#ifdef ENABLE_LOGGING
3534 {
3536 }
3537#endif
3538 return false;
3539 }
3540 break;
3543 {
3544#ifdef ENABLE_LOGGING
3546 {
3548 }
3549#endif
3550 return false;
3551 }
3552 break;
3553 default:
3554 break;
3555 }
3556
3557#ifdef ENABLE_LOGGING
3559 {
3561 }
3562#endif
3563
3565 return true;
3566
3567 }
bool ExecuteHandEventCommandServer(inout Serializer ctx)
bool ExecuteSwapCommandServer(inout Serializer ctx)
DayZPlayer GetDayZPlayerOwner()
bool ExecuteSyncMoveCommandServer(ParamsReadContext ctx)
bool StoreInputForRemotes(bool handling_juncture, bool remote, ParamsReadContext ctx)
static void InventoryMoveLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsInventoryMoveLogEnable()
proto bool Read(void value_in)
Serialization general interface. Serializer API works with:
void Error(string err)
Messagebox with error message.